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Why did Dreams take Media Molecule seven years to make?

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Finally, some seven years after it first broke cover at 2013's PlayStation Meeting as it accompanied the unveiling of the PlayStation 4, Media Molecule's Dreams is here, its long and winding road concluding towards the tail-end of that particular console's life. Except it's not the end of Dreams, of course - it's the beginning of a project that will transform over time according to the community's needs and wants.

Talking about Dreams can be confusing like that, probably because we keep making the mistake of treating it like a regular video game. The more time you spend with it, though, the more you realise it isn't that at all - it's a whole new platform, a place to create and share and a dazzling toolkit that's already been put to fantastic use.

I'm still not entirely sure what it is, but I do know that the more time I spend with it the more I love it. I got the chance to sit down with Media Molecule's Alex Evans and Mark Healey as they celebrated the launch to talk about what's taken them so long, what's changed along the way and where they think Dreams might be heading.

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