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  1. The creators of Burnout have announced their next project - an open world follow-up to last year's Dangerous Driving. Dangerous Driving 2 has a "holiday 2020" release window for PC, PlayStation 4, Xbox One and - unlike its predecessor - Nintendo Switch. I wonder if it'll turn up on next-gen consoles too? This sequel is again made by Three Fields Entertainment, the British indie studio set up by former Criterion bosses Fiona Sperry and Alex Ward. Read more View the full article
  2. I'm really not sure what I was expecting from No Man's Sky next update after Hello Games surprise-released a music and audio tool at the end of last year, but I'm almost one hundred percent certain it wasn't an organic spaceship you can grow from an egg. And yet here we are, with the Living Ship update due out today on Xbox One, PS4, and PC. No Man's Sky's fascinating new modes of transport - a somewhat unnerving blend of insect and tentacular deep sea monstrosity - can be grown from Void Eggs, a process initially requiring players to complete the new Starbirth mission sequence that begins at the Space Anomaly. Hello Games notes that Living Ships come with their up unique range of organic technologies, and that players can hatch and evolve procedural upgrades in order to grow their own custom ships. Furthermore, multiple ships can be hatched from additional eggs. Read more View the full article
  3. Nintendo's second season of Super Smash Bros. Ultimate DLC characters will be also be its last. That's according to Smash Bros. boss Masahiro Sakurai himself, writing in his weekly Famitsu column (via Ryokutya2089 and translated by PushDustin). It means the forthcoming six characters included in Ultimate's Fighter Pass Vol. 2 will be the game's final additions to its bulging roster. Read more View the full article
  4. The developer of the upcoming Homeworld 3 is also working on a first-person spaceship laser-cutting game called Hardspace: Shipbreaker. Blackbird Interactive's Hardspace: Shipbreaker is described as a spaceship salvage sandbox game with "true-to-life" physics and demolition effects. It's due out this summer on Steam Early Access and is published by Focus Home Interactive. The gameplay video below gives you an idea of how it works. Early Access launches with two classes of spaceship to salvage, upgradable salvaging tools and perks and the first act of the story campaign. Expect more spaceship classes, missions, daily challenges, leaderboards and modding support through the Early Access period. Read more View the full article
  5. We've finally heard some news about Grand Theft Auto 4's place on the Steam Store today, but I'm afraid to say it's decidedly mixed, as Rockstar has announced it will return at the cost of multiplayer on PC platforms. Why on earth is this happening? Last month Grand Theft Auto 4 was delisted on Steam thanks to its reliance on the Games for Windows Live platform. Rockstar explained to USgamer it was unable to "generate the additional keys needed to continue selling the current version of the game", as Microsoft had officially ended support for Games for Windows Live. To solve the problem, Rockstar has now decided it will replace all versions of Grand Theft Auto 4 and Grand Theft Auto: Episodes from Liberty City with Grand Theft Auto 4: Complete Edition "wherever it is currently digitally available", including Steam and the Rockstar Games Launcher. As a result of the problems with Games for Windows Live, multiplayer mode and leaderboards will no longer be available in Grand Theft Auto 4: Complete Edition. Sounds a bit incomplete to me, really, but here we are. Read more View the full article
  6. We're still nosing around Dreams because it's an unusual prospect and we want to make sure we understand it, but in the meantime, we wanted to share some of the things we've found. The Dreamverse is a busy place. Launching in early access roughly a year ago was an inspired move. It means there's loads of good stuff to play already and it's curated well, sorted into various categories. The main one you should concern yourself with is the IMPY Award winners, which show off the best things made in year one. You can't miss them - the IMPYs are flagged with a huge image on the Dreamverse homepage. But it's not just old stuff: it's genuinely staggering to see how much has been made since the game was released last week. There's real ambition on show and the beginnings of some very big dreams. Read more View the full article
  7. A new round of offers has just gone live over on the PSN Store, with some terrific prices up for grabs on Days Gone, Bloodborne and other top PS4 games. Those of you who have been waiting for the post-apocalyptic adventure from Bend Studios to go sub-£20 will definitely want to give this sale a look now Days Gone is £19.49. You do need to be a PS Plus member to get this price. Otherwise, it's still a reasonable £24.99. Next up in big PS4 exclusives for cheap, there's Bloodborne: Game of the Year Edition for £10.49. Again, this is another PS Plus only price, but it's only slightly more expensive at £11.99 if you aren't one. I've had it sitting in my library since it was a free PS Plus game ages ago and it's really about time I gave it go - even if I will be repeatedly stomped flat. Read more View the full article
  8. The parent company of THQ Nordic has bought Saber Interactive, the studio behind the recent The Witcher 3 Nintendo Switch port and World War Z in a deal worth up to $525m. Embracer Group bought Saber for an initial $150m, with a maximum earnout of $375m, depending on certain milestones. Saber has more than 600 employees across six offices. Saber Interactive will become Embracer Group's fifth operating group and Saber Interactive's co-founders and owners, Matthew Karch and Andrey Iones, will jointly become Embracer Group's second largest shareholder. Karch and Iones have committed to remaining employed within the company for at least six years. Read more View the full article
  9. The year is 1994 and it's a typically bright morning in Sunnyvale, California. Chris Hudak is riding the Caltrain to work, powerbook in his lap, dozing in and out of consciousness. Arriving into the office sometime around noon, he rocks up at his cubicle and is approached by team leader and head designer BJ West. BJ has decided, in his capacity as captain, that his motley crew really need a staff meeting. Furthermore, he determines it would greatly improve morale if that meeting were to be held at the Brass Rail, a nearby strip joint. In the words of Hudak, they "all nod and gravely agree". Dave, the DJ at the Brass Rail, is no stranger to these 'meetings' and celebrates their entrance by playing a load of industrial metal, much to the dismay of the girl dancing on the stage. The team share a pitcher of beer and muse on how this beats the hell out of spending the day at Atari's offices. Everyone agrees and the meeting is concluded. Begrudgingly returning to work, the team cap off the working day with a plastic dart gun fight, conducted with weapons procured from the local Toys 'R' Us. Another typical day in the life of the Black ICE\White Noise team, a group of rookie designers charged with the near-impossible task of saving the Atari Jaguar from destroying America's most legendary video game developer. The mid-90s were perhaps the most transformative period in video game history. The leap from 2D to 3D and the amount of experimentation that took place at the time still staggers me. It's not just the power of those once-new machines I find incredible, but the sheer amount of choice we had back then. Today, we have the PlayStation 4 and Xbox One, two (relatively) similar systems, then there's Nintendo with its quirky little handheld, and the goliath that is the PC. But between 1993 and 1996, there were more failed major console releases than there were consoles released in the last decade. Nevermind the fact there were still multiple PC alternatives for the mouse and keyboard community, such as the Mac or the Amiga, or indeed Atari's own line of computers. Read more View the full article
  10. THQ Nordic has confirmed its intention to make a full Gothic remake after the recently-released playable teaser proved popular. In December 2019, the publisher released a playable teaser to those who already had a Gothic game or any other title from original developer Piranha Bytes in their Steam libraries. The idea, THQ Nordic said, was that if the teaser proved popular enough, it would approve the development of the Gothic remake in full. Over 180,000 people played the teaser, and after "unanimous feedback", full production will now begin at a new studio to be set up in Barcelona, Spain. THQ Nordic said it will take feedback to the playable teaser on board, such as the request for a "grittier and less colourful world". Read more View the full article
  11. Valve returns to its most legendary franchise on March 23, 2020 with Half-Life Alyx, but you'll need a VR headset to play this game when it comes out on PC. This page is designed to make choosing the best VR headset for Half-Life Alyx as simple as possible, giving you the information you need to find the headset that fits your needs at a price you can afford. Just looking at all of the options available can be daunting, especially if you're a newcomer to VR, with six SteamVR headsets that are officially compatible with Half-Life Alyx. Here are those six options, not including first-gen VR headsets that have disappeared from retail: With different physical designs, screens, tracking solutions and price points, there's plenty to discuss about each option. Thankfully, once you get to know a little about each of them you'll quickly be able to narrow in on the right one for you. That makes choosing the best VR headset for Half-Life Alyx fairly straightforward - as long as you're equipped with our recommendations. Read more View the full article
  12. Hello, and welcome to our new series which picks out interesting things that we'd love someone to make a game about. This isn't a chance for us to pretend we're game designers, more an opportunity to celebrate the range of subjects games can tackle and the sorts of things that seem filled with glorious gamey promise. Check out our 'Someone should make a game about' archive for all our pieces so far. Read more View the full article
  13. And here it is! After the longest gap between Nintendo Directs since the drought of 2016, another is finally on the way - and it's shouldn't come as much of a surprise to learn that it'll be focussing on Nintendo's next major release, Animal Crossing: New Horizon. According to Nintendo's announcement tweet, the Animal Crossing: New Horizon's Direct will be broadcast this Thursday, 20th February at 2pm in the UK/6am PT. It should last around 25 minutes, and promises an "in-depth look at Nook Inc.'s Deserted Island Getaway Package". You'll be able to watch proceedings unfold via Nintendo's YouTube channel, and given that I've been anticipating New Horizons with increasingly terrifying intensity since it was first announced in 2018, I'll be pretty much welded to the screen. Read more View the full article
  14. Developer Simogo's dreamy rhythm-action delight Sayonara Wild Hearts is finally making its way to Xbox One next Tuesday, 25th February. Sayonara Wild Hearts tells the story of a young woman whisked away to a mysterious world of neon lights, masked bikers, and catchy pop, where, with the help of her alter-ego The Fool, she attempts to thwart Little Death and mend her broken heart. What follows is a breathless musical extravaganza, melding time-honoured beat-keeping mechanics with gorgeously orchestrated, wonderfully varied arcade action, squeezing it all into a game about, as Simogo puts it, "being awesome, riding motorcycles, skateboarding, dance battling, shooting lasers, wielding swords, and breaking hearts at 200 mph". Read more View the full article
  15. EVE Online studio CCP Games has confirmed its long-in-the-works EVE-themed multiplayer shooter Project Nova is officially cancelled, although work on a new sci-fi shooter, with expanded scope, will continue at its London studio. Project Nova was initially unveiled in 2016 as a spiritual successor to CCP's long-defunct free-to-play PS3 shooter Dust 514. All went largely silent after that, however, and it wasn't until October 2018 that more on the game - said to offer a blend of "tactical co-op PvE and explosive PvP modes, with a strong emphasis on mastery and strategy" - was finally revealed. Just one month later, though, CCP announced it would "return to the drawing board" with Project Nova, telling fans that the "gameplay experience in its current form does not live up to our original vision and would not achieve our ambitious goals for this project." Read more View the full article
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