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  1. We are appalled by the violence, oppression and injustice suffered by Black communities around the world. In common with many other organisations, we won't be publishing any content today, to allow other voices and more important issues to be heard. Here's a statement co-signed by Eurogamer and many other sites in our network: It reads: Read more View the full article
  2. We've read feedback from the community that leveling feels harder this year. We looked into how things compare so far to last year. For battle pass players of all levels, on average players have earned 1.95% more free levels than last year. If we consider only players who after a week were below level 200, on average they have earned 7.91% more free levels than last year. However, we recognize that players still feel that they wish playing granted more, so we have a few changes included in this update: - Wagering battle point rewards are now increased by 50% - Guild contract battle point rewards are now increased by 100% - Sideshop gold for Recycling is increased by 65% - Sideshop gold for Guild contracts and upgrades are increased by 100% All these changes are effective as of this update. For sideshop gold earned through previous recycles, we will be granting the extra gold over the next few hours. View the full article
  3. A new Steam client has been released and will be automatically downloaded. Remote Play Added an option to share your IP address and attempt to establish a direct connection. The connection will still be relayed if NAT traversal fails or the relayed route is faster. Throttle downloads on the client while streaming, if that option is enabled in the Download settings Prevent downloads on the client while streaming, if "Allow downloads during gameplay" is not enabled in the Download settings Changing Remote Play settings on the client will affect any current streaming sessions Reduced the cursor scale when streaming to mobile devices Windows Fix reading battery levels on laptops. Low battery level notifications and the battery level indicator in the overlay will now work again. Linux Updated 'scout' steam runtime to 0.20200505.0 Fixes bundled zenity binary Show progress bar while updating pinned libraries Updated 'heavy' steam runtime to 0.20200512.2 with upstream library updates Linux Shader Pre-Caching Added support for merging NVIDIA per-thread cache files after processing new Vulkan pipelines and after a game exits Adjusted core count of background Vulkan pipeline processing to a quarter of logical cores by default Changed processing tasks to idle priority Updated Vulkan layer API version SteamNetworkingSockets Improved routing for P2P connections Connections to the local user now go through internal loopback instead of being relayed over the Internet Fix crash bug when attempting P2P connection to self Fix bug causing excessive pings to be sent if connection starts timing out Steam Input Fixed hang enumerating some rare USB devices on Windows SteamVR Fixed hang on SteamVR startup on Windows 7 View the full article
  4. Artwork for Fortnite's under-wraps new season has appeared online - released, it seems, earlier than planned. It comes from the new PlayStation background and icon for the game, which got updated today. (To be fair to Sony, Fortnite's new season was indeed scheduled to launch this week, before its most recent delay.) The image shows Fortnite's battle bus flying over a patch of open water, past a desert island with three palm trees on it in the background. Read more View the full article
  5. The last big hurrah of the PlayStation 3 era, The Last of Us launched on June 14th, 2013 - five months before the arrival of PS4. A technological masterpiece for the era and a crowning achievement for Sony first party development, there's a strong argument that developer Naughty Dog pushed the ageing hardware to its very limits - a fitting send-off for the console by one of its most accomplished developers. Almost seven years later to the day, the studio is set to repeat the trick with the imminent arrival of The Last of Us Part 2. Preview coverage for this title is a little tricky. While we've played the game, what we can explicitly comment on is highly limited and the only assets we can share from this slice of the game have already been shown on last week's State of Play. But what we can confidently share is that, put simply, The Last of Us Part 2 does not disappoint. From a technological standpoint, there's a clear path of progression from The Last of Us Remastered, through the still-stunning Uncharted 4 and the often overlooked Lost Legacy, right up to this latest Naughty Dog showcase. Some of the basics are easily covered - essentially remaining unchanged from prior trailers and indeed Uncharted 4 before it. Rendering resolution on PlayStation 4 Pro is still 1440p, backed up by the firm's clean temporal anti-aliasing solution. Performance is solid at 30fps, with few deviations, and actually improved overall compared to Uncharted 4's showing on PlayStation 4 Pro. In terms of image quality and frame-rate, we don't anticipate many complaints. Read more View the full article
  6. Stop me if you've heard this one before: Ebay UK is offering 20 per cent off goods from a range of retailers, including TVs and appliances from Hughes and refurbished games and consoles from Music Magpie. This isn't the first time we've seen this sale, but it's always worth checking because of the wide range of deals on offer and the opportunity to get some of the hottest tech at up to £75 off. We've done most of the hard work for you too, with some of the best retailers and most promising deals highlighted below. Here's what you need to know! Rules: The sale runs until 11:59 UK time on the 4th of June, but expect the most prized tech deals to go faster than that. The minimum spend is £20 and the maximum discount is £75, so the best deals are around the £375 mark (where you'll see the full 20 per cent discount and the full £75 off). Full terms and conditions are here, if you'd like to run the numbers yourself. Read more View the full article
  7. Colourful platform brawler Gang Beasts will continue to receive updates despite its developer parting ways with publisher Double Fine. The acquisition of Psychonauts studio Double Fine by Microsoft last year left the future of its indie publishing scheme in doubt. Subsequent comments from boss Tim Schafer suggested the studio would call time on the initiative. Double Fine Presents publishing boss Greg Rice then left the company last November. Today, in a new blog post, Gang Beasts studio Boneloaf said it was now taking on publishing duties itself as Double Fine Presents was indeed "winding down". Read more View the full article
  8. Naughty Dog has made it very clear that The Last of Us Part 2 centres on some dark human emotions. "The emotional journey of the first game was this idea of, can we - through interactivity, gameplay, storytelling, music, all those things - make you feel, or come as close to feeling, the unconditional love a parent feels for their child," creative director Neil Druckmann tells us after I play through a section pulled from some way into the sequel's story. "There are the beautiful moments that come with that, and the kind of insane horrific moments that could come from that, like how far someone's willing to go for someone they love unconditionally. "We have this conversation that love is sometimes insane, right? It leads you to insanity - and that's not a judgement necessarily. It's just who we are as human beings. I think we're wired this way, and we see by the end [of The Last of Us] how far Joel is willing to go to protect Ellie. With this game, we toyed with different ideas that didn't work out because they were lacking that same emotional core. "And then what we landed on, it's a very similar question to how far are you willing to go for love, but when someone has wronged a person you really care about. How far are you willing to go to do right by them to bring the people responsible to justice and what effect that would have could have on you, in this case Ellie, the journey she goes on the people around her, if they're going too far and if so are they ever coming back from that." Read more View the full article
  9. Where to put games. In the tech section? In the culture section? In the kid's section? Or how about this: let's put them between the invention of farming and the invention of pottery. The neolithic! This is where the first games are found. Mankind lives in walled environments, someone's in charge, and these game boards are being created, flat slabs with two parallel lines of holes in them. These extremely early sorts of games are not directly present in 51 Worldwide Games, a Switch compilation that has had me completely spellbound for the last few weeks. Even so, I like to think it's all connected, which means that this reasonably priced compendium of dice and board and card games, of mechanical games and paper games and good old bowling, has sort of been in development for at least 5000 years. No wonder it's such a treat to play! No wonder it's such a confident, comprehensible thing. It puts Valve Time and Blizzard Time in the context of deep time. I can make it sound quite bewildering if I talk about how it works. 51 Games supports single-player and multiplayer. Some games like Solitaire variants are single-player only, as the name suggests. Most are multiplayer. Many - mainly excluding card games where you need to keep your hand a secret - are multiplayer on a single Switch, some allowing for touchscreen controls, some allowing for Joy-Cons and many allowing for both. Then there's local play, which only requires one version of the game, and online multiplayer where everyone needs their own copy. (Online multiplayer's quite neat incidentally: you select three games you're interested in and then you can play solo while you wait for matches.) Read more View the full article
  10. Last night I logged onto Animal Crossing and Isabelle told me that May would soon be leaving. For a moment, I panicked. Who was May!? I hadn't even said hello! It's been a long month. Anyway, June is now definitely here (no idea who she is either) and as a result, there are a few new things today in your Animal Crossing town. First up is the launch of Animal Crossing's wedding event, which sees alpaca couple Reese and Cyrus getting hitched for the entire month. Well, bells do grow on trees. Read more View the full article
  11. Codemasters, creators of the beloved Colin McRae Rally series and the critically acclaimed Dirt Rally games, has secured the official WRC licence from 2023 (as reported by GI.biz), with a deal that currently runs through to 2027. It does mean there'll be quite some time until we see the fruits of the deal, with a new game from the Dirt Rally team due before the deal commences, and with Dirt 5 also on the slate after its reveal earlier this year. Bigben Interactive continues to hold the licence and will carry on producing games in the meantime, with this year's WRC 9 set to continue developer Kylotonn's impressive run on the series. The last Codemasters' game to carry the official WRC licence was Colin McRae Rally 3 back in 2002, whereupon it was picked up by Evolution Studios for a run of PS2-exclusive titles before Milestone stepped in. Read more View the full article
  12. The new Nintendo Switch version of Xenoblade Chronicles has doubled the game's original sales on Wii. Monolith Soft's Definitive Edition re-release of the game debuted in first place within this week's UK boxed game charts. This director's cut release offers numerous gameplay tweaks, shinier visuals and remastered music throughout, as well as an all-new epilogue. Read more View the full article
  13. In news that might peeve anyone who bought it last Friday, Xenoblade Chronicles: Definitive Edition has already been reduced to £39.99. Both Amazon UK and Argos have dropped the price of the newly-released Switch RPG this morning. Until today, it's been sitting at around the £50 mark at most retailers, with a couple going as low as £43. Oh, and for an extra two pence, Amazon will also throw in a poster. In his Xenoblade Chronicles: Definitive Edition review, Martin called it a 'gently re-touched, thoughtfully expanded take on a modern classic' and slapped it with a Recommended badge. It's less a remake or remaster, but an expanded re-release with a few hours of additional content, too. Read more View the full article
  14. Jackie Chan once said that a lot of people could do some of the little flourishes in his films if they wanted to. Not the big dangerous stunts, but the tiny things that make a scene. In one sequence, I think, there's a huge fight and Jackie keeps grabbing this fan that travels back and forth across the action. He makes this tricky thing - grabbing a fan out of the air - look so simple. Not because he's unnaturally graceful - although he is - but because he's willing to film something 200 times until he gets the result he wants. That's dropping a fan 199 times for that glorious 200th try where it all works. Most of us could look a little cooler if we were willing to Kubrick our way through life like Jackie Chan. Or Jackie Chan our way through life like Kubrick. Now I wish they had made a film together. Anyway: A Night at the Races. We're in Celeste territory here - punishing 2D platforming gauntlets that hinge on understanding the simple controls - left, right, jump, dash - and the way these controls interact with the environment. Reader, I have done astonishing things in this game. Precision wall-jumps between spikes, air-dashes with one pixel between me and disaster. This is not because I'm unnaturally graceful - I am definitely not - but because I am willing to do this stuff 200 times to get to the end of one of the game's short levels. For a while I wondered why I was so willing to stick with it. I think there are two reasons that go beyond the game itself and the pleasures of movement and connection that it conjures. The first is that restarts aren't just speedy, they're instantaneous. You don't even have to press a button to restart. The second is that unlike Celeste, you're always moving. Your little character is always rushing back and forth unless you're actually directing them somewhere. This one simply cannot stand still. Read more View the full article
  15. Atomicrops is a farming game and a bullet-hell shooter and a Roguelike. There's a lot going on, it is intense, and while it might silly and cartoony this is a tough nut to crack. It works like this. You are the farmer of a small plot of land where you need to grow crops to earn money and feed a town. During the day, you plant seeds, fertilise and water them, and at night you defend them, moving and shooting like a twin-stick shooter. If you make it through to morning, a helicopter picks you up to fly you back to town. Every third day there's a boss fight, after which you meet the mayor of the town and receive prizes depending on how many crops you grew and therefore people you fed. These prizes make you incrementally more powerful. Then it's back to your farm for a new season to see if you can do it all over again. Read more View the full article
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