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NightStalkers last won the day on June 20 2020

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  1. Fall Guys players believe it's now quicker to level up your battle pass if you lose rather than win. That's because of the game's all new progression and monetisation systems that were introduced when the game switched to a free-to-play model earlier this week. As spotted by Gamerant, players can still level up their battle pass, but with new daily, weekly, and long-term challenges also now available, it seems as though maximising those will help you progress faster than winning matches... and given the time it takes to secure a winning crown, you could potentially earn the same amount of Fame more quickly just by crashing out in early rounds. Read more View the full article
  2. Skull & Bones has been rated by the ERSB, leading some to hope that a release date may be imminent. The news follows rating board confirmations in other parts of the world, too, including Brazil and Australia, and a leak of Skull & Bones' four-minute tutorial video back in April, which Ubisoft eventually confirmed was real. The description shared on the ESRB website is the closest we've come to getting an idea of what the game - which is coming to PC, PlayStation 5, Stadia, Xbox Series - entails since it underwent "extensive reworking" a couple of years back. Read more View the full article
  3. July 2022's PlayStation Plus freebie offering will include Crash Bandicoot 4 and The Dark Pictures: Man of Medan. That's according to Dealabs poster billbil-kun, who - as ever - has the scoop on what titles are next heading to Sony's PlayStation Plus free game line-up next month. Though we have to take this with the usual pinch of proverbial salt, billbil-kun has been ahead of Sony's formal announcement many, many times now, and hasn't been wrong thus far. Read more View the full article
  4. Riot Games has confirmed that from 13th July, it will begin collecting "in-game voice communications" in North America in a bid to combat "disruptive behaviour". In a brief update on Valorant's offical website, Riot Games explained that as part of its "larger effort to combat disruptive behaviour", the company has updated its Privacy Notice and Terms of Service to allow recording and evaluation of in-game voice communications. The post stresses that these recordings will only be evaluated when "a report for [negative] behaviour is submitted" and the system will originally kick off in Valorant before - once the "tech [is] in a good enough place" - it will be rolled out to other games. Read more View the full article
  5. Hot on the heels of his Elden Ring R.E.A.L. VR mod, flatscreen to VR modder Luke Ross is back with a new update that brings third and first person, 6DoF VR to Dark Souls Remastered. I put the mod through its paces in this week's episode of VR Corner (below) and was staggered by how well it ran. The performance issues that caused the Elden Ring VR mod to chug away on even the most powerful rigs are non existant here and for me the game ran at a buttery smooth 160fps whilst in VR. People familiar with Luke's previous flatscreen to VR releases will know that his R.E.A.L. VR mods use a technique called alternate eye rendering to create the 3D image. At lower frame rates this causes a noticable flickering in the visuals, something that was especially prevalent in his Elden Ring and Cyberpunk 2077 VR mods. Dark Souls Remastered on the other hand is a much more stable game and this allows it run at a full frame rate at all times. Read more View the full article
  6. Former Sega of America president and founding member of Sony Computer Entertainment America, Bernie Stolar, has died aged 75 years old. According to GamesBeat, Stolar - whose career started in 1980 when he set up his own coin-op arcade company - died in California. He had always been a very candid and transparent executive who talked openly about his triumphs and mistakes over the years. "I loved working for Sony," Stolar once said, according to GB. "I really did. But when the opportunity came up to go to Sega and help rebuild the business and come up with new hardware, I was very interested in doing it. I wouldn’t have left Sony if I hadn’t also lived in fear of getting fired along with everyone else, though. Read more View the full article
  7. Fall Guys now has 20 million players. Developer Mediatonic hit the milestone without 48 hours of the colourful battle royale knockout game going free-to-play. "MASSIVE THANK YOU TO ALL WHO HAVE STUMBLED," the Mediatonic team announced on Twitter. "We reached an incredible 20 million players in the first 48 hours of Free For All! See you this weekend my beans!" Read more View the full article
  8. The fantasy of subscription services is that one day we'll have time. I joined Game Pass for the same reason I own a bunch of large, beautiful novels I have yet to read: Ooh, one day I'll have time for that. So let's pretend, just for one Sunday, that the rainy day - the rainy weekend - is here. This feels like the best way to create an inroad in a list of games as wayward, and perhaps exhausting, as Playstation Plus' current offering. Let's pretend: 48 hours with nothing else to do but play PS Plus games. What follows is my imagined journey through Playstation's new service. What's yours? Read more View the full article
  9. Pokémon Go developer Niantic has outlined its plans on tackling cheating in the popular augmented-reality mobile game. In an update posted to the company's official blog (thanks, NME), Niantic said it is "continuously work[ing] to facilitate a fun and fair environment" and "[felt players'] frustration about how cheating behaviours" affected them. Its last post on cheating - posted way back last year - was "focused primarily on sharing a broad overview" on the topic, but since then, Niantic says it's "becoming better" at spotting cheaters. Read more View the full article
  10. A new Stardew Valley patch is on the way. Whilst it's "mostly a modding-focused update", creator Eric "ConcernedApe" Barone says there "will be some new content", but advised players to temper expectations, as it "won't be huge". Asked if his follow-up game, Haunted Chocolatier, will have references to the wholesome farming sim, Barone said that there would be, but said he didn't know "how deep the connection will be" as he's keen for his upcoming title to "have its own identity". Read more View the full article
  11. The dust has barely settled on the last Nintendo Direct presentation, but rumour has it another is coming as soon as next week. Nacho Requena - editor of Spanish games magazine, Manual - teased in a recent Twitch stream that new announcements - this time from major publishers about third-party games - is slated for this coming Tuesday, 28th June 2022. "We should have a Nintendo Direct this coming Tuesday," Requena reportedly said, as translated by VGC. "This will be mainly focused on third-party games – that’s what I’ve been told to expect. Read more View the full article
  12. From Software's Elden Ring only released in February, but already its next game - still a mystery for now - is in the "final stages" of development. As spotted by Gematsu (thanks, PC Gamer), back in 2018, studio boss Hidetaka Miyazaki said that "3.5" of the games the team was currently working on were unannounced, and 4Gamer reached out to ask Miyazaki on their progress. Since that time, we've had Sekiro: Shadows Die Twice, PSVR game, Déraciné, and Elden Ring, of course. That leaves just one mysterious game yet to be announced, which may or may not be that heavily-rumoured Armored Core instalment. Read more View the full article
  13. Square Enix has said it's still too early" to embed blockchain in its most popular franchises games, but has confirmed that "the development of blockchain games and entertainment products" remains on the company's list of medium-term goals. According to Michsuzuki and spotted and translated by our friends at VGC, Square Enix's CEO Yosuke Matsuda confirmed at the company's recent Shareholders' Meeting that it was "too early to make Dragon Quest and Final Fantasy blockchain games", emphasising that he was "not thinking about that" for upcoming releases. VGC also purports that the company is keen to create "story-focused" NFTs, too. Read more View the full article
  14. There was good news for Resident Evil fans last week, as Capcom released free updates for Resident Evil 2 Remake, its sequel, and the game that debuted the impressive RE engine: Resident Evil 7. These upgrades effectively brought the existing RE-powered series entries up to par with the feature set of Resident Evil Village, with the introduction of ray tracing and 120Hz support. PC patches for this trio of titles were also released, but it's safe to say that the upgrades are somewhat hit and miss. Perhaps more importantly, after quality issues surrounding RE Village on PC, it's disappointing to see more lacklustre PC ports. I took a look at Resident Evil 2 Remake and in several respects, the new code is quantifiably inferior to the older versions. In context with other disappointing Capcom PC releases, it's clear that the technical quality of these games isn't where it should be - and gamers deserve better. In fact, the situation with these PC upgrades proved such a problem for so many users that Capcom quickly restored the older versions, available for download via a Steam beta branch. On the one hand, it is a positive move for Capcom to respond so quickly to the outcry from the community - but tellingly, it also demonstrates that the update is so flawed that even Capcom agrees that the existing versions had to be restored. The new versions are still the default download too, even though the vast majority of PC users are better served by the older builds. In putting together my critique, I focused on the most challenging game of the bunch - Resident Evil 2 Remake - though many of the points raised apply to the other titles. I've not got much that's positive to say, but there's no doubt about it: ray tracing support delivers a boost to overall quality, specifically because the RT reflections replace the awful screen-space reflections found in the older version. Ray-traced global illumination is also a good plus point, replacing screen-space ambient occlusion with much more accurate ambient shadowing and even including local bounce lighting on top of the static GI for dynamic elements. However, the RT is of a low resolution and quality, with no scalability upwards for more powerful hardware. Beyond that, another semi-hidden upgrade is the interlacing/checkerboard option used by the consoles and now working well on PC, a good way to boost performance with limited drawbacks (mostly on RT reflection quality and transparent effects). Read more View the full article
  15. Sega has revealed its upcoming mini console, the Sega Mega Drive Mini 2, is getting a £120 (¥19,800) controller. The USB controller is based upon the Cyber Stick and offers analogue controls for compatible games on Sega's diminutive system. As demonstrated in yesterday's announcement livestream, like its 90s predecessor, it'll feature a throttle, stick, and the ability to suit both right- and left-handed players. The Sega Mega Drive Mini 2 itself will retail for around half the price of this newly-announced peripheral (thanks, Famitsu). Read more View the full article
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