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  1. Past hour
  2. Maxime Béland has resigned from his post at Ubisoft. In a statement issued to our sister site VGC, Ubisoft confirmed Béland had left his position "effective immediately" but added it would continue to investigate the allegations made against him. Béland was suspended last week as the publisher/developer reportedly put two senior executives and "several other employees" on leave as it began investigating claims of misconduct after multiple allegations of sexual assault and harassment have been made against a number of Ubisoft employees, including Tommy Francois, Maxime Béland, and Andrien "Escoblades" Gbinigie. Read more View the full article
  3. Today
  4. Call of Duty: Modern Warfare players have hit out at Activision for what they say are "fake" claims about this weekend's double XP promotional event. "This is not some stupid 'conspiracy theory' that I have, It's actually true, at least in Multiplayer," explained u/Radeni (thanks, Dexerto). "For those of you who play hardpoint, you know that if you're on the Hardpoint the moment it spawns, it gives 450 XP, so with double XP it gives 900XP (as it did before), but this time around, It's still 450XP. I hope I'm not the only one who noticed this because it's quite outrageous." Read more View the full article
  5. EA has confirmed that Star Wars: Squadrons will permit players to decide if they want to see other people's customisation options in their games, as well as revealing that the flight mechanics and HUD elements will be entirely changeable and optional, too. "Some players aren't going to want to see any of [other player's customisation choices]," creative director Ian S. Frazier told IGN. "It won't matter how plausible it is, they just want to keep it to exactly what we've seen in the films, no more and no less, and we totally get that. And so we have an option in the game to hide everybody else's cosmetics. So if you flip that on, then all of a sudden, if you want to put a racing stripe or whatever on your own TIE Fighter, you'll see it, but everybody else's is just going to look like a normal boilerplate TIE Fighter for you." This also applies to your own cockpit experience, too; you can decide to have the information that's usually fed to your HUD display only available via cockpit instruments, for instance, or decorate the cockpit with your own good luck charms. Read more View the full article
  6. Emerging at a time of unprecedented technical innovation in the arcade, the story of Capcom's Final Fight is remarkable. Building from the semi-success of the original Street Fighter, the firm revolutionised the side-scrolling brawler with the debut of Final Fight, originally known as Street Fighter '89. Brilliant art design, fast-paced kinetic fighting and a pounding soundtrack combined with the technical brilliance of the CPS-1 board to create a revelation and one year later, the game would achieve further popularity from the arrival of a mega-successful - but controversial - Super Famicom/Super NES conversion. But that barely scratches the surface of the origins of the epoch-making arcade game that introduced Mike Haggar, Guy and Cody. In a DF Retro special, John Linneman, Audi Sorlie and a range of talking heads from the retro community aim to deliver the definitive Final Fight retrospective, starting off the deep dive into the title's beginnings and assessing the original arcade release before delivering analysis of every single conversion of Final Fight ever made, from the dual Super Famicom/Super NES releases, through the brilliant Mega-CD port (actually developed by Sega) all the way through to Mighty Final Fight, a super deformed rendition of the original game for the NES arriving years after the release of its next-gen console successor. But that's not the end of the Final Fight analysis, because Linneman and company then tackle guest appearances from the characters in spin-off titles and deliver their verdict on every single Final Fight franchise entry, encompassing a brace of numbered sequels from Capcom that were exclusive to Super NES, all the way up to 2006's Final Fight Streetwise - a US-developed open world 3D brawler for PlayStation 2 and the OG Xbox. It sounds intriguing and it is, though the grim tone taken by the game and the contemptuous response from the Final Fight fanbase effectively sealed the fate of the franchise - but its spirit and influence lives on. Read more View the full article
  7. Giancarlo Esposito - or Breaking Bad's Gustavo Fring, as you might better know him - will reportedly star in Far Cry 6. The news post on GameReactor that first hinted at the rumour has now, curiously, been taken offline. But as our friends at VGC report, a recent interview by Esposito in which he discusses his appearance in a "huge" video game led GamesReactor to claim that Ubisoft's as yet unannounced AAA project is a new Far Cry game. Esposito further added that the development of the secret game required him to develop a "new style of acting". Read more View the full article
  8. Chinese megacorp Tencent has launched a new studio in California, USA. As reported by our pals at GI.biz, the new studio - LightSpeed LA - will be headed by former Rockstar developer, Steve Martin, and will reportedly "focus on the development and publishing of AAA titles". "We're ushering a new era of game culture by combining world-class development with a stress-free work environment," Martin said. "From day one, our teams will be focused on building the highest caliber games while promoting integrity, proactivity, collaboration, and creativity." Read more View the full article
  9. The characters from the next Five Nights At Freddy's game, Five Nights At Freddy's Security Breach, have appeared online courtesy of a promotional tweet from Funko advertising a new FNAF range of action figures and "mystery minis". While these kinds of leaks typically come from premature social media campaigns and are usually deleted pretty sharphish, Funko's tweet appears intentional and while one of the preorder links included on the tweets doesn't take you anywhere yet, the Walmart page confirms they'll go on sale on 17th September, 2020 - perhaps to coincide with the game's release? - and confirms the characters' names, too. The tweet itself remains online, despite hundreds of complaints from fans disappointed that the tweet spoils the surprise of what characters will be appearing in the game, not least because we've yet to see any trailers or in-game footage. Read more View the full article
  10. Townscaper might be about the simplest game I've ever played. It's a game about building a town and the only buttons you have are to build and unbuild and select a colour. There's no discernible aim to the game other than to make your town look nice. And that's it. It's mesmerising. It helps that it's gorgeous. You simply cannot build an ugly town. You cannot even build in a straight line. It's as if the game adheres more to the warm, wobbly lines of your imagination than it does the cold angles of real life. Even if you try to build a square, the edges bow and warp. What I love most is how you're never sure what's going to appear. I mean, broadly you know. You know if you build in the water that a kind of harbour block will appear, with nice red trim and fences for safety around the top, and you know if you build on top of it, a building will appear. But exactly what kind of building depends on what's around it. Things clump together in Townscaper. Build a row of houses and they clump to make a terrace, build in a square(ish) pattern and they make a bigger kind of house. Build upwards to make a tower. Read more View the full article
  11. Yesterday
  12. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Accounts that are unable to chat in matchmaking are now also restricted from sending voice chat Fixed a bug where cosmetic items in the second and third equip slots would be un-equipped Fixed matchmaking badges not displaying the correct tier in the scoreboard and other dialogs Added matchmaking badge and time connected to the Report Player dialog Updated the vote kick process to automatically vote Yes for anyone who hasn't already voted if the target for the vote leaves the server Updated the Mute Player dialog to have the same information as the Report Player dialog Updated item schema with community fixes from Andrés S. (rabscootle) Updated/Added some tournament medals Updated the localization files View the full article
  13. Epic has announced it will be screening Opus United's anti-racism presentation We The People in Fortnite's Party Mode this weekend, starting tomorrow, 4th July. We The People is hosted by news commentator Van Jones, and is described as a "series of conversations that advance the dialogue around race in America with prominent BIPOC (Black, Indigenous and People of Color) voices in business, sports, media, music, and entertainment". Guests include former Teen Vogue editor-in-chief Elaine Welteroth, journalist Jemele Hill, rapper Killer Mike, and hip hop musician Lil Baby, and the panel will discuss how to change systemic racism in media, culture, and entertainment. Read more View the full article
  14. Wales Interactive's folklore-inspired 19th century survival horror Maid of Sker will be making its way to Xbox One, PlayStation 4, and PC on 28th July. Maid of Sker draws inspiration from an old Welsh ballad, telling the supposedly true tale of Elizabeth Williams, said to have have died of a broken heart after being locked insider her home by her controlling father. As such, I'd initially pegged the game as a sort of spooky country house walking sim, but, on more thorough inspection, it actually appears to be something closer to Outlast by way of the National Trust. The year is 1898 and players must explore the shadowy halls of Sker Hotel (its original setting, the real-life Sker House, was tweaked after a bit of a legal kerfuffle), where a family "driven by torture, slavery, piracy and a supernatural mystery" once dwelled. Read more View the full article
  15. Guerrilla Games' previously PlayStation 4 exclusive open-world action adventure Horizon: Zero Dawn will be making its way to PC on 7th August. Horizon: Zero Dawn, which charts the adventures of outcast and hunter Aloy as she journeys across a future Earth where robotic wildlife roams free, comes to PC in its Complete Edition guise. As you might imagine, that includes Horizon: Zero Dawn's base game and Frozen Wilds expansion, but there's also a digital art book and a variety of outfits and weapons (mostly pre-order bonuses from the PS4 version) included too. To accompany the launch date news, Guerrilla has also released a new trailer, below, detailing some of the platform-specific features and enhancements coming to the PC version. Read more View the full article
  16. The first wave of Animal Crossing's summer update was released earlier today, but it only took a few hours for dataminers to dive into the code and discover some new secrets. Thanks to the new NPCs introduced in the update, players will be able to earn some new items and DIYs by helping either pirate-themed Gulliver or Pascal, the red sea otter. As hinted in the update trailer, there's a whole bunch of pirate and mermaid-themed items, which some dataminers have kindly put into some neat tables: While the selection is quite limited, there are also a couple of new seasonal items that can be purchased from Nook Shopping, including a summer solstice crown, winter-solstice sweater, and some rather lovely bamboo grass. Read more View the full article
  17. This week, 2K Games became the first publisher to announce a markup in pricing for the next-gen versions of a console game - taking the PlayStation 5 and Xbox Series X editions of NBA 2K21 up to $69.99. That's a $10 increase on the current-gen console versions of NBA 2K21 for PlayStation 4 and Xbox One. (And no, the game won't support Smart Delivery, Microsoft's free cross-gen upgrade program.) Here in the UK, Amazon and GAME list the PlayStation 5 and Xbox Series X versions of NBA 2K21 at £64.99, a £10 markup on the PS4 and Xbox One versions at £54.99. Read more View the full article
  18. Kiowa Warrior Polychop Simulations “With the help of the pilots we are currently evaluating details, which also includes the refinement and corrections of the avionics system of the aircraft. During the coming weeks, we hope to integrate the moving map feature to the avionics and also finetune the weapons and the flight model of the Hellfire missiles and will integrate another rocket type, that we have not shown or talked about yet, that will make it possible to properly engage infantry and light armoured vehicle units in DCS World. During the past months we have also worked on certain aspects of the flight model that either needed corrections or refinements. For example, the torque values of forward flight at all possible altitudes, speeds and temperatures. Currently, we are working on the hover torque requirements to accurately mimic real aircraft as closely as possible. We are also looking at the flight characteristics below ETL, effective translational lift. Performance pages have recently been added to the DCS Kiowa Warrior MFD, which will enable you to ask the system to calculate your power for certain flight envelopes in level and hover flight. Night vision has also been added, which we plan to update prior to release with a new feature never before seen in DCS World Helicopters, but we do not want to reveal anything yet, because we can not yet foresee obstacles we may come across that might delay such a special night vision feature. We are confident that on release, we will have realised the most accurate Kiowa Warrior representation in the game market. At the moment we have 19 US Army liveries of various Kiowa Warrior troops, these include older aircraft markings. 16 Croatian army liveries were added as well, which is the complete fleet of the Kiowa Warriors they operate, including the tail number 327 that crashed on the 27th of January 2020 and resulted in the unfortunate loss of the aircraft and crew. Our condolences go out to the family and friends of the crew. Since everyone was affected by the COVID-19 pandemic, our production has slowed down a bit during the past weeks, because we as a team were also affected. Nevertheless we are back to normal again and our team is back to normal status because we have the desire to keep our promise for a release in 2020, which also includes the time required for the quality verification process by Bell Helicopters. That said, we are also currently working on 3 stand-alone campaigns for the DCS Kiowa Warrior. Finally we hope everyone stays safe and is excited for the release of DCS: Kiowa Warrior.” Your Polychop Simulation Team Check out new work in progress screenshots[www.digitalcombatsimulator.com] Voice Chat Development Report We continue to work on improving the functionality of Voice Chat in DCS World. At the moment, testing is underway to add player rooms and the ability to invite friends for private communication. In addition, the automatic creations of rooms between the crew of one aircraft (intercom) and the ability to create special missions rooms for coalition forces. This is done through the scripting trigger system function when creating missions. It is useful when specific communication channels are needed with air traffic control, sub-channels within squadrons and with ground crew. These features are planned for release in the upcoming updates. Following the update, the Voice Chat Development Team will be focussing on the integration of radio device voice communication in the game. We understand that this function is highly demanded and greatly appreciate your patience whilst we work on it. Summer Sale F/A-18C Hornet We have been working with our internal and external beta testing teams in order to locate and squash bugs. Recent fixes include: During a cold start, refuelling now confirms, so that the rearm process can continue. Fixed right engine RPM failure when using AutoStart in cold weather conditions. Auto Laser timer and TTI will display only when the bomb is dropped. The Radar Altimeter warning, SAI and ADI no longer freeze after repair. Launching from the catapult no longer turns external lights off. These bug fixes are part of a larger update to the DCS: F/A-18C Hornet and we look forward to sharing the progress with you soon. With the Summer Sale 2020 in full swing, make sure to take advantage of the 50% discount on our EShop. Thank you again for your passion and support, Kind regards, The Eagle Dynamics Team View the full article
  19. : You can find the details for this event on the announcement page here. View the full article
  20. Along with many other sections of the gaming world, the fighting game community has been rocked by a wave of sexual misconduct and abuse allegations over the past few weeks, and the latest involves the CEO of fighting game tournament Evo. After the allegations were made, several companies, players and casters announced they would not participate in this year's event: resulting in the firing of the CEO, and the cancellation of this year's Evo Online. Former president and Evo co-founder Joey "MrWizard" Cuellar was accused of sexual misconduct and predatory behaviour towards several teenage boys, an account later backed up by another community member with evidence of inappropriate comments sent by Cuellar over Twitter. Following the allegations, NetherRealm, Capcom and Bandai Namco announced they would end their participation in this year's Evo Online, while several players and casters including SonicFox and Stephen "Sajam" Lyon announced they would not participate in the event. In response to the allegations, Evo last night announced that Evo Online 2020 would be cancelled, and Cuellar would no longer be involved in Evo "effective immediately". Read more View the full article
  21. Burnout and Need for Speed developer Criterion has released six gamejam titles for free to raise money for charity. The games are available to download on Criterion's website alongside a message of encouragement to donate to the British Red Cross, Doctors Without Borders, and The Red Card. The games are Rock Hardcore, which is described as "a roguelike Rick Dangerous"; Steak 4, a voxel-based endless runner; QuaranTea ("make bubble tea and throw it to your customers"); Purrfect Cleaning Company ("program robot vacuum cleaners to clean a house without crashing into each other."); Daydream ("Mr Zuzu makes a run for it during nap time, but what's waiting for him in the garden?"); and Arcadron Arena, a drone flying simulator. Read more View the full article
  22. Apologies for the brief absence but Five of the Best is back! It's a weekly series about the incidental details we don't celebrate enough. We've talked about all kinds of things so far from Game Over screens to Villains to Scares - there's a whole Five of the Best archive if you're interested. Yet, there's so much more to talk about too. Five of the Best works like this. Various Eurogamer writers share memories and then you - probably outraged we haven't included the thing you're thinking of - can share that thing you've been thinking of in the comments below. Then we all have a lovely chat about it. Your collective memory has never failed to amaze us - don't let it stop now! I still get excited seeing a video game advertised on the TV or at the cinema. It's like proof this thing I do is real. I get all energised and spin to the person next to me, trying to tell them what's being advertised before it's announced. I must look ever so impressive to them. Read more View the full article
  23. Kellogg's has announced a new Minecraft breakfast cereal. Minecraft Creeper Crunch is a cinnamon flavoured cereal which looks suspiciously similar to Lucky Charms. Tucked in amongst the brown bits no one likes are "Creeper Bit" marshmallows. Who said you shouldn't play with your food? Read more View the full article
  24. Trackmania has always been a bit of a mess. It's something as hard-baked into the series' DNA as lightning quick reaction times and the instantaneous restart, and Trackmania Turbo - the accessible console-focussed compendium of all that's great and good about Nadeo's series and that was the last we saw of it - increasingly feels like something of a blip. If you're a veteran, though, you might be pleased to know the new Trackmania is a return to the old ways; this is fussy, frustrating and frequently brilliant, too. Trackmania - as this new entry is simply known - is a remake of sorts of Trackmania Nations, the popular 2006 entry which helped make the series' name. Essentially it's a return to basics, stripping away most of the excess gained over the years. There's a single car, and essentially a single track type - different surfaces are now folded into the same environment, with smooth tarmac joined by outrageously cambered road, slippery terracotta dirt and oh-my-god-this-is-impossible ice - and the objective is the same as it's always been. Get from one point of a tortuously twisted track to the other. Then do it again, but faster. And again, but faster still. It's as simple as it ever was, and devilishly addictive. A decent Trackmania course takes no longer than 30 seconds to complete, but a decent Trackmania course will also hold your attention for hours as you shave off millisecond by millisecond of your time until you get somewhere close to perfection. That's as true here as it ever was, and the streamlining of it all to one car type just makes it quicker to get to the core of Trackmania's appeal. There's some of that same weight introduced in Trackmania 2 to its handling, making picking out perfect parabolas and maintaining momentum both satisfying and precise whether you're playing on a gamepad or, in traditional Trackmania style, on a keyboard. It takes something special to impart that feeling on a control system so primitive, and Trackmania's handling is pretty special indeed. Read more View the full article
  25. Ubisoft boss Yves Guillemot has detailed a set of changes to its internal processes and top editorial board, following numerous allegations of sexual harassment and assault concerning employees across the company over the past few weeks. The company's leading editorial group, whose makeup has previously sparked controversy for its lack of diverse voices and ability to handle the issues its games flirt with, has already seen top members Maxime Béland and Tommy Francois suspended while Ubisoft investigates allegations made against them further. "The situations that some of you have experienced or witnessed are absolutely not acceptable," Guillemot said in an internal memo titled Change Starts Today. "No one should ever feel harassed or disrespected at work, and the types of inappropriate behavior we have recently learned about cannot and will not be tolerated. To those of you who have spoken up or have supported colleagues, I want to be clear: you are heard, and you are helping drive necessary change within the company. Read more View the full article
  26. Did you know that they're making a new Test Drive Unlimited? It's true! Kylotonn, the French studio behind the well-regarded WRC and Isle of Man TT series, has acquired the Test Drive licence from Atari, and there are veterans of the Eden Games team that made it working at the studio. It's exciting, but also a little scary. Kylotonn is a small studio owned by a small publisher. Test Drive Unlimited was something of a scrappy underdog in its day, too, of course, but back then its only competition in open-world racing was Need for Speed, a very different beast. Now, a new TDU would be going up against a game that has taken its rough frame and polished it to a gleaming finish: Playground Games' Forza Horizon. Why bother? It is, however, only fair that the French series returns to try to grab a slice of this pie: it wrote the recipe. Forza Horizon simply wouldn't exist if it wasn't for 2006's Test Drive Unlimited. Released so early in the last generation that it beat the PS3 to market, TDU dreamed of a different kind of real-world road racing to the studious lapping and tweaking of Gran Turismo and Forza Motorsport. Inspired by the original 1987 Test Drive's winding ribbon of cliffside tarmac, this would be a game about the glory of the open road; about exploring exotic, sun-kissed landscapes; about freedom and danger as you weave through traffic; about cruising as well as going flat out. Revisiting the game on Xbox 360 now, it's almost hard to believe it launched on the same platform that hosted the first Forza Horizon in 2012. It wobbles on what was then new hardware, stretching the limits of what the Eden team could achieve with it. The visuals now look muddy and plain, the car handling is agricultural, the frame tears and stutters and the human characters all look like weirdly sarcastic shop mannequins. (Did I mention the game is French?) Some aspects of the game seem embarrassingly dated now: the fashion brands (remember when people wore Ecko Unltd hoodies with cargo shorts?); the glossy, Second Life-style lifestyle MMO elements; the missions that require you to give ladies a lift home with their shopping. Suddenly the noughties seem like a distant land. Read more View the full article
  27. Last week
  28. It has been, as ever, a very Ubisoft reveal. You know the details well before the official embargo is up: Ubisoft Montreal, along with a flotilla of other Ubisoft studios, is working on a triple-A, free-to-play battle royale. You know the name as well, and you may, like me, still be struggling to get your head around it. Hype Escape? So that's what you call it when another big Ubisoft title leaks ahead of time. Oh, Hyper Scape? Yeah, I'm still not feeling it I'm afraid. I'm happy to say that, having had a deep dive into the thinking behind Hyper Scape and a handful of matches, there's some real promise here, though, and more than a handful of smart ideas it's bringing to the table. First, the details - Hyper Scape is coming to PlayStation 4, Xbox One and PC later this summer, with a tech test that's effectively a closed beta starting on PC today. The premise takes us to the not-so-distant future of 2054, with Hyper Scape's fiction like William Gibson on happy pills. It's a world which gets all its entertainment from the internet and where the virtual space is used for an all-out Battle Royale which keeps people occupied (actually, typing it out, it's not so much a fiction as a mirror of our current world, but there you go). There's plenty more that's familiar about Hyper Scape, too. You'll start matches by soaring in over New Arcadia - the heavily built-up map which Hyper Scape will be offering from launch - and picking a spot to land. There'll be a slowly shrinking map, too, with the twist here being that areas glitch out. It's down to the last person standing, too, with the final showdown being decided in either a free-for-all fight or Crown Rush, in which players or teams must hold onto a crown for some 45 seconds (the frenetic game of tag that results reminds me, quite happily, of Mario Kart's Shine Thief mode). Read more View the full article
  29. Amazon is teaming up with the creators of hit sci-fi show Westworld to adapt Bethesda's long-running post-apocalyptic RPG series Fallout for television. A tease for the new series was posted on Amazon Studios' Twitter feed earlier today, and more substantial details have since been reported by The Hollywood Reporter. According to the website, Westworld series creators Lisa Joy and Jonah Nolan will oversee the project (Amazon signed a five-year deal with the duo's Kilter Films to produce new shows for its Prime Video streaming service last year), although no writer is currently attached. Read more View the full article
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