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  1. Past hour
  2. Look up at night, at the right moment, and you may see it: a jetliner burning silently across the sky, contrails clean and straight, tiny lights rippling across the fuselage and wingtips. The silence is the thing: the sense of human isolation, of urban, modern isolation. The plane burns on and is gone. Another will replace it. Look down and Paris is all around you, Paris at night, sodium lights staining the limestone a sickly amber, those baroque avenues radiating out at diagonals and suggesting the whole thing is either cracked or a congregation of spiders' webs. These streets are where the potential passengers stand on curbs, where the metal of hot engines ticks at fuel pumps, where someone waits and waits and then strikes. Night Call has turned me into a potboiler. It's hard to talk about it without slipping into the rutted poetry of noir novels, without lighting an imaginary Gaulois and staring out across the imaginary river before heading home alone to the studio apartment, the chess board. You're a cab driver and there's a killer loose in the city. You have a murky past and you're an outsider, so you're coerced into catching them, but you also have to make a living: fares, tips, fuel expenses, the endless sweeping hands of different clocks. The game plays out in conversations as you move around a map of the city picking up jobs and checking leads. Maybe you'll get one of your suspects in the back of the cab. Maybe a total random will have something interesting to say. The whole thing's procedural, so the story is always new, yet always familiar, a stream of half-remembered faces and fragments of half-remembered stories. It's probably a bit like being a cab driver for real. Read more View the full article
  3. It's looking a bit grey outside today, but that hasn't stopped the Green Man Gaming Summer Sale from getting underway with a range of savings across over 2000 titles big and small. A quick search through some of the included games shows that there's a pretty good offering from Capcom in the Summer Sale. One of their best deals is on beast-slaying RPG Monster Hunter World for £25 - that's 50 per cent off the usual price. With the Iceborne expansion on the way later this winter (sadly a few months later on PC compared to the console release), now's a good time to get yourself all prepared for any new threats that await. Meanwhile, you can also get both the stellar remake of Resident Evil 2 or the latest demon-slaying antics of Dante and company in Devil May Cry 5 for under £30 each. Seeing this trio of excellent games together just emphasises how Capcom is on such a roll lately, and each is well worth your time. Read more View the full article
  4. Today
  5. If you watched any of the recent stage of Overwatch League, you'll know exactly what the GOATS meta is, and why it's about time that Blizzard did something about it. For those a little shakey on their pro-level Overwatch, GOATS is (or was) a team composition which consisted of players picking three tank heroes and three healers - typically D.Va, Zarya, Reinhardt, Moira, Lúcio and Brigitte - and named for the Overwatch Contenders team that first used it to storm their way to victory. It was a stupidly strong combination, so strong in fact that the best way to counter it was just to play GOATS against it. Unfortunately, this led to match after match after match of watching what was pretty much the same thing every time you tuned into an Overwatch League stream. However, thanks to a leak on the official Overwatch League website, the reign of GOATS and its stale gameplay is no more. Read more View the full article
  6. Microsoft Pokémon Go-alike Minecraft Earth has begun rolling out to its first group of beta testers - those who previously signed up and live in either London or Seattle. Anyone with early access is free to post gameplay videos and impressions - and from these we have a good idea what's in the game currently. The Map screen looks very familiar to Pokémon Go, with things ("Tappables") to click on in a radius around your avatar. It's here you'll find blocks, items and mobs. Read more View the full article
  7. Last week, I wrote about games dressing up their mechanisms to make them seem snazzier than they are, because really, underneath it all, they're often just numbers. I love how they do this. It's like draping a fancy cloth over an engine, obscuring the mucky oiled cogs with colour and character, and it works so well. It was Slay the Spire, a card game, which got me thinking about it, but no sooner had I written about it than another game came along I couldn't ignore. Godhood, it's called, and it has the most appealing sales pitch I've ever come across: create and spread your own religion! What a remit - think of the things you could do... It begins well. You name your god - you, in other words - and you name your religion, then you decide what your worshippers will be called. How cool is that? A few customisation tweaks later and you choose what you'll be about: peace, war, lust or charity - there are a couple more options but they're greyed out. Then, you're in. Read more View the full article
  8. Yesterday
  9. After something of an extended lull in regular updates, Sea of Thieves has launched a fresh limited-time event, Black Powder Stashes, marking the start of a new, and very welcome, monthly content delivery plan for developer Rare's multiplayer pirate adventure. Black Powder Stashes is available to play now and introduces new limited-time voyages, purchasable from Duke at any tavern using doubloons. There are five variants in total, each plotting a course for different locales, with two tougher challenges forcing multiple ships along the same routes. That could make for some particularly hairy encounters given that the goal of the event is to find, ferry around, and turn in, as many explosive barrels as possible. Gunpowder and Stronghold Kegs can both be handed over to the Trading Companies of your choice to earn rewards in the form of their respective XP boosts - and Pirate Legends can even get Athena's Fortune reputation from the Mysterious Stranger. Read more View the full article
  10. A while back, Xbox fans discovered that it was possible, making use of Microsoft's current £1 promotion, to significantly reduce the cost of the new Xbox Game Pass Ultimate all-in-one subscription service. And now, rather than attempting to hobble the venture, Microsoft has embraced it, highlighting the steps required to make some juicy savings on its official blog. Xbox Game Pass Ultimate was announced at this year's E3 and combines an Xbox Game Pass subscription with Microsoft's Xbox One online service, Xbox Live Gold - providing a cheaper option for those that had previously subscribed to both separately. And to get the ball rolling, Microsoft revealed that interested parties could get the first month of Ultimate for a £1, rather than the usual £10.99. Read more View the full article
  11. Player Unknown's Battlegrounds is preparing to launch its fourth content season next week on PC, starting on 24th July, and developer PUBG Corp has detailed all incoming new features, including a major overhaul of the game's ageing Erangel map. Erangel is Battlegrounds' oldest map, having been part of the experience since the battle royale game's pre-alpha release in 2016. Since then Erangel has been joined by desert map Miramar, the tropical Sanhok map, and the snowy Vikendi. Compared to those newer efforts, Erangel has started to look a little long in the tooth, and PUBG Corp says the upcoming overhaul aims to "bring our most classic map in line with our more recent offerings, all without losing the magic that made it a fan favourite in the first place". Read more View the full article
  12. Nintendo, clearly in the throes of hardware frenzy at present, has followed up its new Switch announcement with news that a couple more Joy-Con colours are on the way - and one of them has more than whiff of Wario about it. By which I don't mean farts. According to Nintendo of America (so details may differ according to your territory of residence), two new Joy-Con variants are scheduled to arrive on 4th October. Joining the likes of Switch's Grey, Neon Red/Neon Blue, and Neon Green/Neon Pink controllers, are a new Blue/Neon Yellow offering, and the delicious Neon Purple/Neon Orange combo. The latter's rich purple hue immediately, if not necessarily intentionally, calls to mind Wario's preferred shade of dungaree (even if he'd ordinarily pair it with yellow rather than exuberant orange), while the Blue/Neon Yellow bundle has, to my eyes at least, a touch of F-Zero's Captain Falcon about it. Which, at this point, just seems cruel. Oh, and if you're not picturing it, here're some (obviously unofficial) comparison shots I whipped up for the occasion: Read more View the full article
  13. Today's Deal: Save 20% on Edge Of Eternity!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time View the full article
  14. Today's Deal: Save 67% on SHENZHEN I/O & SHENZHEN SOLITAIRE!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time View the full article
  15. Microsoft is returning to Gamescom this August to flaunt its Xbox wares once more, and would like you to know what happening this time around - including a first public hands-on of the intriguing Minecraft Dungeons and Gears of War 5's Horde Mode. This year's Gamescom, once again being held in Cologne, will run for four days from 20th August. Microsoft, however, will be kicking things off a day early, holding a special Gamescom-themed episode of its Inside Xbox show, live from Cologne's Gloria Theatre. The latest "news, games, accessories, and features" are promised, with proceedings scheduled to begin at 4pm BST on Monday, 19th August. Should you be interested in tuning in, you're not exactly short of options; it'll be streamed via Twitch, YouTube, Facebook, Twitter, Mixer, and the official Xbox website. Read more View the full article
  16. Out of nowhere, EA has confirmed the existence of Plants vs Zombies 3, playable to a select group of people via a pre-alpha build. A Google Play store listing accessible in the US is currently advertising the game for certain Android users (as spotted by Android Police). The same link gives a 404 error here in the UK. Screenshots show familiar plants and zombies from the series' roots - although one big change seems to be that sunflower energy comes not from actual sunflower plants placed on the game board, but from a meter. Read more View the full article
  17. Introduced F/A-18C Aggressors BFM campaign by Maple Flag DCS World AI Wingmen will no longer call out “Tally Bandit” if bandits are within 4km of each other, this is to cut down on the number of “Tally Bandit” calls. Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected. Bug with misaligned yellow boxes in tutorial missions is fixed. Corrected Stinger MANPADS guidance. Fixed bug when aircraft with Search Then Engage task attack Air Defenses when Air Defense checkboxes are unchecked. Corrected Linebacker and Avenger SAMs exceeding elevation of missile trajectory that could cause a miss on low level targets. Redesign of the Mission Editor MAP, SAT, ALT buttons in lower information bar. Time setting fields restored in the AVI recording panel. In the Mission Editor, when LATE ACTIVATION is unchecked - VISIBLE bef. ACTIVATION checkbox will be grayed-out (disabled). Reworked Audio Settings volume sliders sensitivity. ’World’ slider now only affects external views. DCS F/A-18C HUD TD box now shows a hemisphere over it when both ownship and donor classify a contact as friendly. Extending the landing gear after a belly landing will no longer cause an explosion. Fixed loss of Gun use after firing off all Mavericks. Zuni Rockets no longer pause after every 4 rockets. Hydra Rockets no longer stop firing after 4 rockets. PLID & STEP functions have been added to the SA Page - Currently WIP. INTERVAL BOMBING in AUTO & CCIP modes has been fixed. Added wing fold function to auto start sequence. Pilot kneeboard is now functional. Corrected NVG graphics artifacts. DCS Fw 190 A-8 Adjusted gun sight glass tint. Increase/Decrease RPM Mouse Tips in wrong place was removed. Control stick connectors and lamp intensity animation added. Clock connectors and animation corrected. Added animation for the CB covers. Combined Arms Units will no longer fire unless they have a direct line of sight to the commanded target. Adjusted the sound volume of the Igla MANPAD. DCS AV-8B N/A by RAZBAM CTD when entering a new waypoint bug fix. INS Stuck on invalid steerpoint bug fix. EHSD not clearing after un-designating a target bug fix. EHSD does not display range to waypoint bug fix. EHSD Waypoint numbering corrected when using SEQ bug fix. Kneeboard now displays the AWLS channel list. RWR Codes updated to include J-11A and F-14B. DCS M-2000c by RAZBAM PCA/HUD logic modified. Master Arm functionality modified. MAGIC and CAN (AA guns) can only be selected by HOTAS. Special modes switch functionality modified. RWR Codes updated to include J-11A and F-14B. Please see notes in ED Forums to learn about new PCA/HUD logic DCS AJS-37 Viggen by Heatblur Simulations Reduced probability Rb15s fired in random group mode will target the same ship. Removed invalid error-warning in dcs.log output. DCS A-10C Corrected training missions. For mission progress the trigger wait for specified command (gun trigger 2nd position), so if user have re-assigned Space key, training mission will stuck. This action replaced with "Start Wait User Response"/"Stop Wait User Response" pair for all such cases. DCS Yak-52 Some gauges appear to stay dark even in sunlight - fixed.View the full article
  18. A group of seven games highly praised by the Steam community are available for cheap as part of the Humble Very Positive Bundle 3. Featuring a range of diverse and interesting titles worth over £100, you can be sure you'll find something of quality here based on the recommendations of other players. In fairness, if I only got the phenomenal Nex Machina for less than £10 I'd be more than thrilled! Before I get too far ahead of myself, though, let's start at the first tier. The Humble Very Positive Bundle 3 starts at just 80p for psychological horror Distraint 2, tough roguelite Unexplored and atmospheric point-and-click adventure Rusty Lake Paradise. I've not seen much of these three games myself, but for less than a quid I'm willing to give them a go. Read more View the full article
  19. Switch exclusive Luigi's Mansion 3 will launch on 31st October, Nintendo has just confirmed. Hey, that's Halloween! Luigi's third spooky adventure is looking very promising indeed - I went hands-on with Luigi's Mansion 3 at E3 this year and came away impressed with what I saw. Its haunted hotel setting provides for a more varied range of environments than in earlier games without breaking the feeling you're still trapped in a confined, haunted space. And the new moves for your trusty ghost-hunting Poltergust vacuum feel natural enough to have been in the series all along. Read more View the full article
  20. I got a new weather app for my phone the other day, because I am middle-aged now and have decided, accordingly, that the weather is interesting. The app is interesting too. It has a slider for "personality" tucked away in a settings menu, and the slider came set to "homicidal." Also, within about an hour of owning the app, it had made a reference to a very recent tweet from Donald Trump. The idea, I gather, is that Carrot Weather is a weather app powered by a quirky AI. The AI calls me meatbag and is generally mean about everything, and the app is filled with funny little details and asides and hidden features. My favourite thing about it so far - okay, second favourite; yesterday it told me it was going to rain in a minute and a minute later it actually did - is a feature called Secret Locations. Secret Locations is a means of getting you to mess around with the app's world map, I suspect. The map is wonderful: you can swipe around the world and see storms flocking in real-time. Secret Locations adds a layer of gameiness to everything. Every now and then it gives you a clue about a landmark and you have to go and hunt it down. Read more View the full article
  21. Nintendo has at last confirmed a new version of its standard Switch console, with word of an upcoming refresh which features significantly longer battery life. It launches in Japan in "late August". This new model - still just named Nintendo Switch - will boast anywhere from 4.5 to nine hours of battery depending on the game you play. For Zelda: Breath of the Wild, you'll get 5.5 hours play. That compares to just 2.5 to 6.5 hours of battery for the current standard Nintendo Switch model (about three hours for Zelda). Read more View the full article
  22. Yet more new people! I'm delighted to announce that Zoe Delahunty-Light has joined Eurogamer as the newest member of our video team. Zoe joins Aoife and Ian - and my, isn't that an alphabetically pleasing line-up - on our YouTube channel. She will doubtless make an appearance from time to time here on the site, too. Zoe comes to us from GamesRadar: you might have seen one of her videos or read one of her features or reviews over there, or spotted her presenting at the PC Gamer Weekender event. Zoe lists her interests as "swords, drawing, medieval armour, doggos, God of War, Horizon Zero Dawn, Elder Scrolls and signing off emails with 'takk' (thank you in Icelandic, because Iceland is rad)". (It certainly is.) She hails from a small village on the south coast of England, the sort where people play cricket on the village green on Sundays. Read more View the full article
  23. Heaven's Vault, the excellent adventure game from 80 Days developer Inkle, is now finally available via GOG. Unlike Steam, where Heaven's Vault launched on 16th April, GOG is a curated store - so not every game which applies to it gets accepted. But the reasons why it got declined - despite positive reviews and feedback from players - have always remained a bit of mystery. Read more View the full article
  24. Fortnite fans are readying for the end of the season, and its climactic monster versus mecha battle scheduled for this Saturday (7pm UK time). Today's big patch readies the game for this live event too, and the construction of Pressure Plant's mecha robot is now complete. Skip the paragraph below if you want to remain completely unspoiled. Titled "The Final Showdown", an event mode will pop up on Saturday where players can watch the battle using jetpacks and on sky platforms. Players will be able to pick a side using one of two new banners (Mecha or Monster) although it is unclear if this will decide the outcome of the fight. Read more View the full article
  25. Has anyone done this before? It seems so simple, so obviously pleasing and harmonious. But then I think about it and I can't bring any other easy examples to mind. And besides, I can't think of anyone who's done it with so many jokes. "The thing you have to understand," Dan Marshall tells me before I begin to play a short demo of the new standalone Ben and Dan game, Lair of the Clockwork God, "is that everything is a joke." Everything? The hook for Clockwork God, the has-anyone-done-this-before brilliance of it, is that while the first Ben and Dan games were adventure games, this one is partly an adventure game and partly a riff on indie platformers. Which indie platformers? All of them. And there on the start screen, instead of Press A to Begin: "Begin Experience." Man, everything is a joke. So this is the set-up. Ben loves adventure games: loves clicking on things, combining things in inventory and solving puzzles at his own pace. Dan thinks there's no money in that anymore, so he wants to make an "indie darling" platformer. Jumping, running around and dodging stuff, learning vague lessons about life and God and all that, and if Ben absolutely has to combine things in his inventory, can't he at least call it crafting? Read more View the full article
  26. A new Steam client has been released and will be automatically downloaded. General Improve client logic used to choose and connect to download servers, which should yield better download rates for clients with download servers close to them on the network Improve connection logic in friends list initialization Fix screenshots in SteamVR Home Fixed a bug where a P2P connection would not properly migrate to another relay, if the active relay went offline. Fixed certain web page elements continuing to render in the Steam client when it is minimized or closed to the system tray Improved reliability of registry saving on Linux and macOS Fix the SteamVR dashboard obscuring transition overlays when launching a game. Steam Input Added mouse hover to action buttons in Configurator to display which physical buttons are related. Rework the setting for enabling the Big Picture Mode overlay when using a Steam Input enabled controller from the desktop client. This setting now defaults to off and can be overridden on a per-game basis. Improve handling of Switch Pro controllers when not universally opted into Steam Input - we will now toggle between DirectInput mode and the extended mode which includes gyro and rumble support depending on whether a game is using Steam Input Added the GetDeviceBindingRevision function, which allows developers of Steam Input API games to detect out of date user configurations. Configurations with out of date major revisions should be automatically updated by Steam to the latest official configuration, but configurations with out of date minor revisions will be left in-place. Added Change Player Slot binding to Steam Input. This allows a Steam Input binding to change the player’s x-input slot as seen by a game. This can be mapped to a chord for easy application across all games, and as with all bindings, be set to cycle through slots via an activator. Intended for fighting games and such where a larger set of controllers may need to be regularly and easily swapped across a limited number of player slots. Rework controller activity detection to require movement of joysticks/triggers instead of just deflection. Should fix wireless PS4/Switch controllers not turning off from inactivity when set down in a way that deflects the triggers or joysticks Fix an issue with Switch Pro controller joystick input sometimes pulling down when alt-tabbing Fix a rare crash when connecting a Switch Pro controller Streaming / Steam Remote Play Fix a crash when streaming non-Steam game with touch controls enabled Fix some other rare crash cases Fixed a crash when streaming a non-Steam game to the Steam Link app Big Picture Properly hide password entry text in the in-game on-screen keyboard Fix non-Steam Controllers receiving a Steam Controller configuration on the login screen Fix the “hide device” option in Controller Settings not being shown in some cases Fix the alignment of the Steam logo in several notifications Mac Fix rare crash at exit Fix rare crash when a HID device fails to open when no other devices are open Linux Plumb Steam Input’s action set change on cursor visibility feature. This allows for games that show a cursor in menus but not in game, ex: Dark Souls 3, to have separate controls in those contexts Use the host's zenity program when available for basic dialogs during startup Fix crash caused by audio cards with no active port set Improve detection of some linux versions at steam update time Shader Pre-Caching More fixes to reduce the download size of Vulkan pipeline pre-caching data SteamNetworkingSockets Fix bug that would sometimes cause the app to hang View the full article
  27. Last week
  28. Earlier this year, Capcom launched Resident Evil, Resident Evil 0, Resident Evil 4 onto Switch, eliciting cries of horror across the land (albeit mostly from the extortionate price tags). And now, the publisher has announced that its previously announced ports of Resident Evil 5 and 6 will be heading to Nintendo's console on 29th October. Neither entries are, of course, considered high points for the long-running survival horror series; Resident Evil 5, which had the unenviable task of trying to improve on Shinji Mikami's stone-cold classic predecessor, transplanted the rejuvenated survival horror formula to sunnier climes when it arrived on Xbox 360 and PS3 in 2009, ramping up the action in place of puzzle and exploration, and slinging in co-operative play. The end result lacked the masterful pace and oppressive tension of Mikami's game, trading nuance for bombast, but still managed to deliver decent entertainment when experienced with a friend. 
Eurogamer called Resident Evil 5, "a very enjoyable and polished effort, blessed with considerate checkpointing, well-balanced enemies, sensible ammo-placement and the removal of the needless backtracking" in its 2009 review, while warning that it " only truly comes into its own with a friend", hamstrung as it was by some woeful partner AI. Read more View the full article
  29. Back in July, amid the hubbub of E3, Ubisoft announced that it was preparing to launch its own PC games subscription offering, Uplay+. At the time, a library of more than 100 titles was promised for launch, and the publisher has now confirmed the full list of games that will be available when the service arrives on 3rd September. A Uplay+ subscription costs €14.99/$14.99 USD a month (an official UK price is yet to be confirmed) and provides access to Ubisoft's full PC games library, which, as you'd expect, includes all of its blockbuster franchises - so that's the likes of Assassin's Creed, Watch Dogs, and Far Cry unsurprisingly accounted for - plus all of the publisher's upcoming titles, including Gods & Monsters and Watch Dogs Legion. There's ample representation of classic series from Ubisoft's enormous back catalogue too - Rayman, Splinter Cell, Prince of Persia, and The Settlers get a good airing, for instance - alongside the Steeps, Starlinks, and The Crews of this world. Read more View the full article
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