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  2. Mit 10 Millionen täglich aktiven Nutzern rund um die Welt (außerhalb Chinas) hat PUBG Mobile einen neuen Meilenstein erreicht. Das Spiel setzte sich an die Spitze der Charts mit den am meisten heruntergeladenen Spielen in mehr als 100 Ländern. Das gelangt in weniger als einer Woche und damit ist es eines der Spiele, das diese Auszeichnung am schnellsten erreichte. Wie die Entwickler mitteilen, ist PUBG Mobile zudem der einzige Titel, der bei den 2018 Google Play Awards für zwei Auszeichnungen nominiert wurde, nämlich in den Kategorien "Best Breakthrough Hit" und "Best Community Building Game". Read more… View the full article
  3. Today
  4. Die League of Legends Premier Tour macht in diesem Jahr einen Zwischenstopp in Österreich. Auf der Messe Wien treten Spieler am 17. und 18. November in der Vienna Challengers Arena (VCA) gegeneinander an und kämpfen um Premier-Tour-Punkte, mit denen ihr euch für das European Masters qualifiziert. Die Veranstaltung steht allen Teams mit Spielern mit Platinum-Ranking in der LoL-Rangliste offen. Teilnehmer müssen mindestens 16 Jahre alt sein und entweder aus Österreich, Deutschland oder der Schweiz kommen. Read more… View the full article
  5. Building a new budget PC? Newegg has you covered. View the full article
  6. Forget co-op or squads: bring your entire gaming clan to your farm. View the full article
  7. Yesterday
  8. MangaGamer said Steam is 'growing unreliable for small and independent developers.' View the full article
  9. It's not a sequel to Subsurface Circular, but it is similar. View the full article
  10. Ancestors Legacy is Now Available on Steam! Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war. View the full article
  11. Epic's famed FPS is 20 years old today. View the full article
  12. You can buy it directly from the Eververse Store, which is good, but that price tag stings. View the full article
  13. Stock up on HDMI cables or grab a new monitor at a discount. View the full article
  14. NightStalker

    [PCgamer] Old School Runescape review

    Grinding like it's 2007. View the full article
  15. It's time to stop comparing games as if they're cars with gas mileage. View the full article
  16. Get rid of that old HDD. View the full article
  17. Aliens have invaded. Shoot them. View the full article
  18. One comes with fan and light controller (H500i, $99.99) and one doesn't (H500, $69.99). View the full article
  19. Ubisoft hat nähere Details zum Inhaltsupdate Operation Para Bellum für Rainbow Six: Siege verraten. Es umfasst die beiden neue Verteidigungs-Operatoren Alibi und Maestro sowie mit "Die Villa" eine brandneue Karte im ländlichen Italien. "Das Land gehört den Vinciguerra, einer gefährlichen Verbrecher-Familie, die für ihre Schmuggel-Aktivitäten bekannt ist. Das Haus dient als ihr Rückzugsort, in dem sie einen verschwenderischen Lebensstil führen und wertvolle Kunstwerke sammeln. Die Spieler erreichen die Villa zu einem kritischen Zeitpunkt: Die Vinciguerras vernichten ihre Dokumente und verfrachten ihre Wertgegenstände vor der großen Razzia. Doch sie haben Wind von Operation Para Bellum bekommen und sind eilig geflohen, wobei sie wertvolle Informationen zurückließen, die nur darauf warten, zu Tage gefördert zu werden", heißt es. Read more… View the full article
  20. The hammer has fallen on Naga Sea Witch, Spiteful Summoner, and more as part of the new balance patch. View the full article
  21. A new rewards system means modders can start earning money for their work based on unique downloads. View the full article
  22. This sharpened Blade now has a 15.6-inch display and can be configured with a GeForce GTX 1070. View the full article
  23. NightStalker

    [EUROgamer] Overwatch bekommt Lego-Sets

    Was ist die unwahrscheinlichste Partnerschaft, die ihr euch vorstellen könnt? Zugegeben, es gibt schon Lego-Sets zu Minecraft, warum also nicht auch zu Overwatch? Genau diese wird es in Zukunft geben, denn Activision und Lego haben eine Kooperation vereinbart. Im Zuge dessen sollen mehrere Lego-Sets zu Blizzards Helden-Shooter auf den Markt kommen (via USgamer). Read more… View the full article
  24. Jetpacks are the first of the new "Backpack" item type, along with an Eye of the Storm tracker. View the full article
  25. Following the 0.63 Stress Test weekend we are back with a new issue of our biweekly Status Report. Today, Eugen looks back at the first results from the weekend, Peter talks about missing visual indicators in the current Stress Test builds and Viktor gives a glimpse into the progress of the animation team. The Community Spotlight is defined by your first reactions to 0.63. Let's dive into it! Dev Update/Eugen Dev Update/Peter Dev Update/Viktor Community Spotlight Dev Update/Eugen Dear Survivors, at first, I would like to thank you for the amazing participation during the weekend Stress Test. It has helped us to identify a number of new issues that we are investigating as I write this. Let's take a closer look at some of those issues. Crashes and general game stability issuesThere have been about 200 crashes altogether over the period of two days with a couple of different causes. Some of them are new, but most are known. Hopefully, the amount of data generated will identify the pattern to replicating these issues internally and getting them fixed. Character locked in databaseBesides the stability issues, we are still tracking situations where a player character gets locked in a database. Although happening less often than previously, this is still a major problem that is most likely tied to a server/client crash/freeze not closing the connection gracefully, and not unlocking the character as intended. We have a possible fix for these outlier issues and crashes in our internal main Development Branch of the game and should roll these out in next few Stress Tests. Basic Central Economy balanceThere is an investigation ongoing into Central Economy loot distribution. Specifically, we're looking at cases where the intended gameplay loop is not properly supported by items presented/spawned to players exploring even the most remote corners of Chernarus. DayZ Central Economy The Central Economy is a complex system that controls the distribution of loot across Chernarus. It's supposed to sustain a barrage of ongoing player interaction on a given server (player picking up and dropping loot, taking it across different servers...), with the goal to keep the core gameplay loop during a gameplay session challenging, encouraging players to learn, and eventually master the survival in DayZ. At the same time though, it needs to be a fun gameplay mechanic. It's important to note that the Stress Tests are our first real opportunity to really see how the Central Economy behaves in 0.63, as we're just not able to internally reproduce the behavior of large amount of players in the game. That ultimately puts us at the very beginning of all the balancing. During Stress Tests, we are extracting economy states over periods of time to understand the players movement and their interactions. This in turn helps us understand where our priorities should be within the spawning system. The second part of our loot/basic survival mechanic problem is the character representation itself - meaning how healthy/hungry/thirsty your character is. That sets the pace to this core gameplay loop of keeping your character fed and alive. Any potential tweaking of character representation values depends on the findings of our loot distribution tests. We will have to cover a lot of possible border cases that happen to players. Additionally, we will (as previously suggested) also play around with the overall player numbers per server, and we will need to see how to scale the Central Economy with the player numbers going up, possibly all the way to a 100 players per server. How do we prepare the Stress Test release packagesSince I've mentioned our internal Development Branch earlier, I also wanted to explain the process behind the scenes that goes into releasing a Stress Test itself. Internally, we have created a new branch of DayZ for data and changes that we specifically need to run public Stress Tests. Software Branching Branching, in revision control[en.wikipedia.org] and software configuration management[en.wikipedia.org], is the duplication of an object under revision control (such as asource code[en.wikipedia.org] file or a directory tree[en.wikipedia.org]) so that modifications can happen in parallel along both branches. More in a related Wikipedia article[en.wikipedia.org]. We've been merging various fixes and surgical tweaks to the game on that branch, while the regular development has been ongoing on our main Development Branch. With Stress Tests, we are trying to gather data on specific problems that require a high-stress environment with tons of players coming in and out of the server, pushing all gameplay systems to their limits. That is specifically the case with loot distribution and all player interactions tied to it. Stabilizing these interactions and making them somewhat consistent with a decent amount of variety is our primary goal. We want you to experience that feeling of discovery when you find what you need at a certain moment. Especially if it's a rare item. Looting is a big part of the DayZ gameplay, we know how much this can affect the enjoyment from fighting for your life in Chernarus, so with each Stress Test, we set a goal and a particular combination of data that we want to gather within a specific gameplay element or system. Then, we add extra logging to these interactions, helping us to decide on the next action we should be taking. It's only a small part of the development though. The Development Branch has seen a lot of additional optimizations already, even including fixes to several different issues that you have been experiencing, so our goal now is to leave the Stress Test branch to keep the development pace going forward. Our Development Branch is where the progress towards experimental goals happens, so it's about time we make sure this branch is viable for live playtests. To ensure we really are ready to do that switch, we will release a short Stress Test based on the code/data of that branch before we go on for another longer Stress Test. Once again, I want to say a BIG thank you for the feedback coming in, it's what makes this community special. All of us want a great game, no doubts about it! - Eugen Harton / Lead Producer Dev Update/Peter In the last Status Report I was commenting on the community feedback regarding firearms in our DayZ Stress Tests. Today I will continue with different elements which are related to them. Weapon switching animationsAs is pretty obvious, the animations for swapping items from the inventory to the hand slot are missing. Especially with weapons, this creates a gameplay problem, as a lack of visual communication turns a harmless disarmed character into a threat in a split second. Currently we are implementing these item switch animations and, along with them, we are changing one important thing - shoulder slots will be no longer be dedicated. That means you will be able to carry two long firearms or two melee weapons as needed. As we progress with 0.63, a slot for a belt will also be added, opening possibilities for an additional pistol holster, knife sheet, or quiver. A slot for the bow is considered as well, but there needs to be a bow implemented first to see how it will work with non-dedicated shoulders. Hit feedbackAnother part missing is animation feedback of a target being hit with a projectile, as we turned that specific feature off for the Stress Test. We ran into a problem where even additive impact affected the aim of a firearm. Such an authentic affair quickly becomes a very unpleasant mechanic, preventing a reaction by putting you in a disadvantage after being hit - the only chance was that the shooter will miss or have to reload so your aim can recover in the meantime. We will have to address this issue as we would like to have animated feedback following a projectile hit. BleedingOn a different issue, bleeding and its treatment are basic DayZ mechanics. Unfortunately, without the new parent-child hierarchy, which is being implemented as we speak, we cannot pin particle emitters to the character properly and animate them with it. We've decided to postpone the visual representation of bleeding particles as well. Admittedly, this is a bad timing, as in 0.63 you have to treat every bleeding source individually. With slightly unresponsive progress arrows of the blood stat icon (more about indicators later) and no way to tell if there are some bleeding wounds left, it’s hard to say how many times you should bandage. Overall balanceApart from that, please be aware that many elements you see in the game right now have not been not through a basic balance pass just yet. From digestion, regeneration speeds and stamina, through damages of melee and projectiles to the weight of items, their sizes, and cargo spaces... it’s safe to say that basically everything will be adjusted more or less and it is connected to some degree with the lack of features, mechanics, and content, which will be added down the road during the 0.63 Experimental phase. Oh, and it will be a ride... see you in Chernarus folks! - Peter Nespesny / Lead Designer Dev Update/Viktor The animation team is now focused on several parts of the player character. We are now in the phase of improving and finalizing the prone system. Animations for crawling in prone on the back, which have been missing until now, are being added. The cameras and some poses are not final yet as well. And of course, after the animations are finished, we will have to do a couple of rounds of bugfixing for prone on the back before we tick it off as done. Another important part that is in progress, is overcoming obstacles. We now have a working prototype for jumping, but we are still in the process of adding missing animations. Meanwhile, there has been some work done on climbing over higher obstacles. These are divided into multiple levels, and different animations will be played depending on the height of the obstacle. Close combat will see some changes as well. As we want to have more variation to the combat, we are adding new animations for the baseball bat. These should better reflect the item. In the future, we want to continue with this and add more item specific attack animations. Last but not least, there is ongoing work on firearms, vehicles, user actions, infected and also tons of general bugfixing. All of these areas are a longer term task, but you should see constant improvements in the game with everything related during Experimental. But for now, let's check out some gifs! Cheers! - Viktor Kostík / Lead Animator Community SpotlightHey Survivors, I hope you had a weekend at least as amazing as I did! Why was it so amazing? Because of you! You were simply being a fantastic help during the Stress Test! 30 482 of you have already tried the first version of update 0.63. Wow, thank you! We've had so much feedback, that I wasn't able to read it all in just one day! We were watching streamers the entire weekend and we are really happy to see your love for DayZ. You had a lot of fun, we saw all the emotions, it was so awesome. For a while, DayZ was the second most watched game on Twitch this weekend, it reached more than 76 000 viewers and it has been played by some of the biggest streamers such as Summit1g[t.co], Anthony Kongphan[t.co] or shroud[twitch.tv] and they were having a good time too. https://clips.twitch.tv/SweetSingleSparrowUnSane?tt_content=player_title&tt_medium=clips_embed https://clips.twitch.tv/SmokyAstuteSharkPeteZaroll?tt_content=player_title&tt_medium=clips_embed https://clips.twitch.tv/BetterImpossibleAniseBIRB?tt_content=player_title&tt_medium=clips_embed You did a great job with videos this week. I found this cinematic made by DaGuyd and it is pretty impressive. Check it out, it is only under 2 minutes long: https://www.youtube.com/watch?v=vlDXNh2oTdI Another cinematic short named Loot Lost is made by our favorite Status Report reader Septic Falcon. And we like it a lot. https://www.youtube.com/watch?v=5Iu0gJhTZpk And here is a creepy story about a cannibal doctor who loves the flesh of his patients by MarcusGalic. Eating people is bad, isn't it? Who knows… https://www.youtube.com/watch?v=UPKrkNui700 Look at this true hero! His name is Reginald and he is a humanitarian in Chernarus. His mission is help to people and he is very good at it: https://www.youtube.com/watch?v=xL3oMU62or4 The last video is from the well known double trouble creators - Vertiigo and MrMoon. It is a really funny story of friends lost in the wilderness - they are best friends until the hunger comes… I almost died laughing watching this video. https://www.youtube.com/watch?v=hZNxnoxXLEY I love your creativity and your passion for DayZ on both real and virtual paper. Art pieces like these make me happy and I thank you for them. This one is made by AStupidAnt from Reddit. It took him about 4 hours and he did a really good job. This photo is from a true DayZ fan, ScarecrowCOD. He even has a gas mask! And check the painting on the wood he made. Nice! That is all from me, have great two weeks and see you on the next Stress Test! - Baty / Community Manager Header image by BubsonHD. View the full article
  26. Play Terra Tech for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Terra Tech 40% off the regular price!* TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours! *The opportunity to try the game for free ends Sunday at 1pm Pacific Time, but the discount lasts until Monday at 10am Pacific Time. View the full article
  27. Save 33% on Northgard during this week's Midweek Madness*! *Offer ends Friday at 10AM Pacific Time View the full article
  28. Today's Deal: Save 20% on Kingdom Come: Deliverance!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Thursday at 10AM Pacific Time View the full article
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